16.References
This is the summary of Emilio Padulo's Level Design Master Class. · Collecting visual references · Architectural references · Environment...
16.References
15.Features
14.Setting up our theme
13.Our Concept
12.Setting up our project
11.Goal of the project
10.Introduction to Level Designer’s Workflow
9.Production Phases: It’s like a WOW Boss
8.Game Audience: Catering to the main 4
7.Level Design Process Part 2
6.Level Design Process Part 1
5.Mechanics: The Actions of a Player
4.Ingredients: Mixing up a Winning Formula
3.Game Design VS Level Design
2.What is a Level Designer?
1. Introduction to Level Design