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Wu Guanyu
2023年1月6日読了時間: 1分
35. Composition Angle
This is the summary of Emilio Padulo's Level Design Master Class. · Theory · Theory 1. These are the angles that the player will be...
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Wu Guanyu
2023年1月6日読了時間: 1分
34. Sight Angle
This is the summary of Emilio Padulo's Level Design Master Class. · Theory · Theory 1. When looking at how we want to set up our sight...
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Wu Guanyu
2023年1月6日読了時間: 1分
33. Observation Parameters
This is the summary of Emilio Padulo's Level Design Master Class. · Theory · Theory 1. Now that we have an understanding of Composition....
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Wu Guanyu
2023年1月6日読了時間: 1分
32. Staffage
This is the summary of Emilio Padulo's Level Design Master Class. · Theory Staffage: 画中点景 · Theory 1. There are some additional layers to...
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Wu Guanyu
2023年1月6日読了時間: 1分
31. Background Layers
This is the summary of Emilio Padulo's Level Design Master Class. · Theory · Unreal Engine · Unity Engine · Theory 1. The last layer of...
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Wu Guanyu
2023年1月3日読了時間: 1分
30. Center of Interest
This is the summary of Emilio Padulo's Level Design Master Class. · Theory · Unreal Engine · Unity Engine · Theory 1. This is the star of...
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Wu Guanyu
2023年1月3日読了時間: 1分
29. Foreground Layers
This is the summary of Emilio Padulo's Level Design Master Class. · Theory · Unreal Engine · Unity Engine 1. Theory · This layer is the...
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Wu Guanyu
2023年1月3日読了時間: 2分
28. Composition Layers
This is the summary of Emilio Padulo's Level Design Master Class. · What is a Compositon? · Basic Rules 1. What is a Composition? · A...
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Wu Guanyu
2023年1月3日読了時間: 1分
27. Introduction to Composition in Level Design
This is the summary of Emilio Padulo's Level Design Master Class. · Composition Layers · Asset Pack · Foreground Layers · Center of...
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Wu Guanyu
2023年1月3日読了時間: 6分
26. Level Design Document
This is the summary of Emilio Padulo's Level Design Master Class. · Overview · Environment · UI · Gameplay 1. Overviw 1.1 Campaign ·...
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Wu Guanyu
2022年12月28日読了時間: 2分
25. Theory about Level Design Mapping Part 5
This is the summary of Emilio Padulo's Level Design Master Class. · Complete the piece LDD Contents 1. Overview 1.1 Campaign 1.2 Mission...
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Wu Guanyu
2022年12月28日読了時間: 1分
24. Theory about Level Design Mapping Part 4
This is the summary of Emilio Padulo's Level Design Master Class. · Filling in the Blanks Use tool: Draw.io from google drive
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Wu Guanyu
2022年12月28日読了時間: 1分
23. Theory about Level Design Mapping Part 3
This is the summary of Emilio Padulo's Level Design Master Class. · Concept Draft (Video Showcase) 1. Concept Draft Tools:...
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Wu Guanyu
2022年12月28日読了時間: 1分
22. Theory about Level Design Mapping Part 2
This is the summary of Emilio Padulo's Level Design Master Class. · What goes in · Diagrams 1. What goes in · We know what our 5 OCRs...
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Wu Guanyu
2022年8月24日読了時間: 3分
21. Theory about Level Design Mapping Part 1
This is the summary of Emilio Padulo's Level Design Master Class. · Questions 1. Questions · What is the goal of the Level? · What is the...
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Wu Guanyu
2022年8月24日読了時間: 1分
20. Introduction to Mapping
This is the summary of Emilio Padulo's Level Design Master Class. · Online Grid Paper · Sketchup · Our Level 1. Online Grid Paper...
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Wu Guanyu
2022年8月22日読了時間: 1分
Art Style List
Common Art Styles: · 2D · 2D Cutouts · 2D Mixed with 3D and vice versa · 3D · Anime · Artistic: hand-drawn, hand-painted, painterly style...
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Wu Guanyu
2022年8月22日読了時間: 5分
19. Art Direction
This is the summary of Emilio Padulo's Level Design Master Class. · The Style · Creating your own style · Lighting · Colors · Color...
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Wu Guanyu
2022年8月22日読了時間: 2分
18. Choosing our Dominant
This is the summary of Emilio Padulo's Level Design Master Class. · Dominants · Creating them · Single Dominant · Multiple Dominants ·...
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Wu Guanyu
2022年6月28日読了時間: 2分
17.Story
This is the summary of Emilio Padulo's Level Design Master Class. · The Concept · Existing vs Non · Explicit · Implicit · The 4 W 1. The...
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