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  • 執筆者の写真Wu Guanyu

31. Background Layers

This is the summary of Emilio Padulo's Level Design Master Class.


· Theory

· Unreal Engine

· Unity Engine


· Theory

1. The last layer of the composition layers.

2. This layer is mostly sky or horizon.

3. The main objective of this layer is to showcase the Dominant.

4. Never use heavy objects that use strong color schemes and details.


· Unreal Engine


· Unity Engine

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