This is the summary of Emilio Padulo's Level Design Master Class.
· Theory
· Theory
1. When looking at how we want to set up our sight angle for the dominant, there are 3 central angles to consider:
· Low
· Flat
· High
2. Each is delivering a different impact to the player.
3. You can also change the placement or size of the dominant to each of these angles to produce the desired effects to the player.
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