top of page
  • 執筆者の写真Wu Guanyu

34. Sight Angle

This is the summary of Emilio Padulo's Level Design Master Class.


· Theory


· Theory

1. When looking at how we want to set up our sight angle for the dominant, there are 3 central angles to consider:

· Low

· Flat

· High

2. Each is delivering a different impact to the player.

3. You can also change the placement or size of the dominant to each of these angles to produce the desired effects to the player.

閲覧数:2回0件のコメント

最新記事

すべて表示

35. Composition Angle

This is the summary of Emilio Padulo's Level Design Master Class. · Theory · Theory 1. These are the angles that the player will be...

32. Staffage

This is the summary of Emilio Padulo's Level Design Master Class. · Theory Staffage: 画中点景 · Theory 1. There are some additional layers to...

Comments


bottom of page