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34. Sight Angle

  • 執筆者の写真: Wu Guanyu
    Wu Guanyu
  • 2023年1月6日
  • 読了時間: 1分

This is the summary of Emilio Padulo's Level Design Master Class.


· Theory


· Theory

1. When looking at how we want to set up our sight angle for the dominant, there are 3 central angles to consider:

· Low

· Flat

· High

2. Each is delivering a different impact to the player.

3. You can also change the placement or size of the dominant to each of these angles to produce the desired effects to the player.

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