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Call Of Duty: Warzone 1.0
Game Designer
2021.5 ~ 2022.7

Credits

During Call of Duty: Warzone 1.0 (2021-2022):

As a Game Designer, I collaborated closely with Activision Raven and Sledgehammer Games to configure in-game assets and perform debugging based on QA feedback.

Over the year-long development cycle, my team and I ensured the zero-bug delivery of hundreds of in-game assets.

During Call of Duty: Warzone 2.0 (2024):

Working with Activision, I took charge of level design and refinement for the Battle Royale map (Studium and Low Town), delivering multiple iteration proposals that were well-received by Activision.

Call Of Duty: Warzone 2.0
Game Designer
2024.1 ~ 2024.5

cod-warzone-vondel-map.jpg
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