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Call Of Duty: Warzone 1.0
Game Designer

Credits
During Call of Duty: Warzone 1.0 (2021-2022):
As a Game Designer, I collaborated closely with Activision Raven and Sledgehammer Games to configure in-game assets and perform debugging based on QA feedback.
Over the year-long development cycle, my team and I ensured the zero-bug delivery of hundreds of in-game assets.
During Call of Duty: Warzone 2.0 (2024):
Working with Activision, I took charge of level design and refinement for the Battle Royale map (Studium and Low Town), delivering multiple iteration proposals that were well-received by Activision.
Call Of Duty: Warzone 2.0
Game Designer


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