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執筆者の写真Wu Guanyu

29. Foreground Layers

This is the summary of Emilio Padulo's Level Design Master Class.


· Theory

· Unreal Engine

· Unity Engine


1. Theory

· This layer is the closet to the player.

· The main objective is the set a frame to showcase the center of interest layer (The Dominant).

· This layer is crucial in setting the stage for what is in center of interest.

· When building your foreground objects, there are some things that are important factors to key in mind.

· If you r objects are too bright, they create a sense of separation from the rest of the composition.

· If they are very dark, this gives the player a sense of more open space, due to the composition of the rest of the scene.

· Never show different color schemes or enhanced details, as this will pull away from the dominant and create a chaotic composition.


2. Unreal Engine

3. Unity Engine

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