This is the summary of Emilio Padulo's Level Design Master Class.
· Theory
· Unreal Engine
· Unity Engine
1. Theory
· This layer is the closet to the player.
· The main objective is the set a frame to showcase the center of interest layer (The Dominant).
· This layer is crucial in setting the stage for what is in center of interest.
· When building your foreground objects, there are some things that are important factors to key in mind.
· If you r objects are too bright, they create a sense of separation from the rest of the composition.
· If they are very dark, this gives the player a sense of more open space, due to the composition of the rest of the scene.
· Never show different color schemes or enhanced details, as this will pull away from the dominant and create a chaotic composition.
2. Unreal Engine
3. Unity Engine
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