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  • 執筆者の写真Wu Guanyu

17.Story

This is the summary of Emilio Padulo's Level Design Master Class.


· The Concept

· Existing vs Non

· Explicit

· Implicit

· The 4 W


1. The Concept

· Story is the glue that holds the world together.

· An effective enviornment story will establish how the player will receive it,

· Building a world isn’t easy, there are many steps to create a great and memorable one.


2. Existing vs Non

· When working on a pre-existing story, the job becomes more detailed.

· Since you know who the character is, what is going on and where it is, your job is to fill in the gaps to bring your environment into the fold.

· When creating a level for an existing game, its important to respcet the story.

· If your creating your own story, then it becomes the first priority before you start designing and levels.

· This is called a World Design Document.

· The elemnts that you should focus on are:

· World Map

· Timeline

· Culture

· Location

· Characters


3. Explicit

· Now this kind of story telling is done through a player’s interaction with NPCs.

· The story is told to you.

· This can be anything from:

· Dialogue

· Cinematics

· Objectives

· On screen text


4. Implicit

· On the other hand, this kind of storytelling is done by props around a level.

· Everything around the composition tells the player what the story is.

· The player figures out what’s going on through searching and exploring the level.

· This is subtle and indirect.


5. The 4 W

· Who – what – where – when

· What: Here you create the background for your story. The environment exists in the world throughout the entire story. Although the player might pass by for only a few minutes, it continues to exist throughout the entire game.

· Things to note is what it the overall story of your game.

· What happened to this location, what will the player see and what will they do.

· What are the types of people that live there?

· What do they do.

· What’s their daily routine.

· What significant event happened to make this place stick out.

· Where: What is the theme, location, and settings.

· The where is important in the overall blueprint of the game.

· Where does it fit in the story.

· Who: Give a more detailed explanation of the culture of the environment.

· The beings that live there, what are they like?

· How do they feel towards the environment.

· Really dig deep to make them come to life.

· When: At what point in the story does this environment take place?

· This is important when it comes to the overall progression of the story.

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