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  • 執筆者の写真Wu Guanyu

15.Features

This is the summary of Emilio Padulo's Level Design Master Class.


· The unique touch

· Visual

· Technical

· Gameplay

· Story

· World


1. The unique touch

· What makes your level shine among the rough.

· Creating a feature list to help keep the scope of your projectr at the forefront.

· This is something you always look back to in your LDD.


2. Visuals

· These are aspcets of art, VFX and lighting that are unique to the level.

- Art / Color

- Visual FX

- Lighting


3. Technical

· Things the player can do with your level creating a unique way to play the game.

· Level Builder.

· Place assets themselves.


4. Gameplay

· These are mechanics we looked back in section one.

· The main 3 are:

- Physical

- Mental

- Control


5. Story

· The real pull of any game is the story.

· Creating a unique story is a hand task. Have a good environment with a good story is crucial.

· Creating and building on all 3 Acts.


6. World

· The world space the level will be created in. This is the setting, location and theme we just discussed.

· All 3 of these will make the level throughly unique in their own ways.

· Keep it simple.

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