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  • 執筆者の写真Wu Guanyu

11.Goal of the project

This is the summary of Emilio Padulo's Level Design Master Class.

· Portfolio Choice

· Environment

· Level


1. Portfolio Choice

· When it coms to showcasing your portfolio, there are a few things to consider:

- What kind of piece do you want to showcase?

- What document do you need to do?

- Is the level playable?


2. Environment

· You can build it in any game engine.

· This is not a playable level.

· Therefore there are 0 gameplay elements.

· Main goal is to foucus on the visuals.

· Best way to represent is by either screenshots or a fly-through video.


3. Level

· Requires the player to interact with the composition / gameplay elements.

· It’s a playable map.

· Has to be optimized.

· Showcase your experience in guiding the player through a level with composition elements.

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