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執筆者の写真Wu Guanyu

13.Our Concept

This is the summary of Emilio Padulo's Level Design Master Class.

· Mind over matter

· Soak up everything

· Track your concept

· Brain them to life

· Different ways to sketch

· Bounus Round: Let the hamster run

· Collect your references

· Final Boss: Choosing a concept

· Summary


1. Mind over matter

· No matter where we look, everything was once a concept.

· Art, buildings, products… All of these was an idea formed in someone’s mind.

· Same goes for level design.

· In order to create a stellar level or environment, we must become architects of our idea.

· There is nothing better than observing everything around us.


2. Soak up everything

· The main thing is changing our perspective of what we see.

· Take any environment in your space.

· Think how you can make into a level for a player.

· See everything as a playable space.

· By doing this, you will start training your mind to generate few ideas.

· Exp: Take this piucture.

· What we see is a pothhole.

· It could be a path to a castle.

· This is something that should be practiced daily.

· Not only your environment but in books, movies, shows and even games.

· Once you get a hang of changing the way you look at things, the ideas will start flowing.

· So how do remember all these fantastic concepts?


3. Track your concepts

· We do this by writting down everything.

· There are a few ways we can do this:

- Taking a picture.

- Scribbling it down in a journal.

- Drawing a map.

- Bookmarking what you see on the Internet.


4. Bring them to life!

· One of the best ways is writting it down in a journal of sketchbook.

· This is going to be something that you will carry with you daliy.

· By doing this you will be able to:

- Remember your concepts.

- Capture unique ideas.

- Helps with analyzing different environments around you.


5. Different ways to sketch

· When it comes to sketching your ideas, its one of the best ways to hone in on your level design skill.

· It’s not a prerequisite for level design though.

· Sketching helos you map out your concept so it can be used later for when you greybox it.

· You can be amazing or terrible, as long as you understand your own sketches.

· One way is to sketch from your imagination.

· A great practice one you have trained your brain to capture environments is to build on them.

· Take any environment and think of something otherworldly to add.

· Make it unique and pop out from the rest.

· Another is drawing Top-Down maps.

· This is a common practice among level designers.

· Looking at aerial views of city’s or towns helps create more ideas.

· The concept of creating these top down views is significant.

· Drawing this will help others understand:

- The player’s path through it.

- The location of objectives.

- Enemy patrols.

- Important story scenes.

- Type of architectures.


6. Bonus Round: Let the hamster run

· Now we know what to look for and how to do it. So Where?

· Books: this resource is useful because this always offer a visual idea through literature.

· Comic Books: An older style yet effective in so many ways.

· Music: Listening to different genres will create different emotions.

· Visiting new places: Seeing a new place and being in another area will help flow the create jucices.

· Art: Modern and comtemporary are are always a great conduction of ideas.

· Boss Guides: These game bibles created by dev team offer great reference images and pointers.


7. Collect your references

· Now it’s time for the how.

· Best way is to curate all these references into one area, like a folder on your desttop/laptop.

· Here you should have collected reference images/videos/documents of things that inspired you.


8. Final Boss: Choose your concept.

· With all these ideas you have generated and curated. It’s time to choose what you are going to create.

· Draw your concept from something what is personal to you, make it your own.

· Don’t feel forced to choose something you know will not motivate you.

· Your idea must inspire, create a passion and drive you from start to finish.

· Draw from your past experience playing your favourate games.

· Always iterate on your idea if you feel it can better showcase your individuality.


9. Summary

· Make sure you have something to write with always.

· Always change your perception in accordence with your environment.

· Take one idea that inspires to as the catalyst for the entire course.

· Choose if it’s playable or an environment.

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