This is the summary of Emilio Padulo's Level Design Master Class.
· Definition
· Examples
· Physical – Mental – Control
1. Definition
· A game’s mechanics are the set of rules which govern how the game works.
· Challenges in a game generally come from applying those mechanics to certain situations.
Exp:
- Walking can be a mechanic.
- A maze is challenged based on that mechanic.
2. Examples
· Mechanics help explain things such as:
- What different entities are present in a game.
- What actions can they preform.
- How do they ineract with each other.
- What are the actions that the player can take to affect the behavior of these entities.
- What are the win/loss conditions.
· Mechanics at its base are actions taken by the player.
Some of these can be:
- Running
- Jumping
- Swimming
- Shooting
- Climbing
- Slicing
3. Physical – Mental – Control
· Physical:
-Timing: capability to anticipate moves.
- Reflex: reactions to a situation.
- Precision: sweet spot to succeed a certain action.
- Endurance: The ability to button smash and complete complex combos.
· Mental:
- Tactical strategy: strategy is a premeditated plan of attack before performing an action.
- Logical Association. Understanding and Linking patterns to create a bigger picture.
- Observation: a lean understanding of details.
· Control:
- Actions.
- Combinations: 2+ actions at any given time.
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