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26. Level Design Document
This is the summary of Emilio Padulo's Level Design Master Class. · Overview · Environment · UI · Gameplay 1. Overviw 1.1 Campaign ·...

Wu Guanyu
2023年1月3日読了時間: 6分
【模型】Maya基础操作
移动摄像机:Alt+左键:旋转 Alt+中键:移动 Alt+中键:缩放 A键:场景中所有物体最大化显示 F键:选择物体最大化显示

Wu Guanyu
2022年12月28日読了時間: 1分


【模型】1. Maya界面与基础
工作空间(视图工作区): 在工作空间中按下空格键,可以从三维空间转为四视图 想最大化哪个视图,就把鼠标移到相应的视图中然后按下空格键,返回也是空格键。 菜单栏: 状态栏: 工具架: 工具盒: 时间控制区域: 命令栏: 主要面板:

Wu Guanyu
2022年12月28日読了時間: 1分
25. Theory about Level Design Mapping Part 5
This is the summary of Emilio Padulo's Level Design Master Class. · Complete the piece LDD Contents 1. Overview 1.1 Campaign 1.2 Mission...

Wu Guanyu
2022年12月28日読了時間: 2分


24. Theory about Level Design Mapping Part 4
This is the summary of Emilio Padulo's Level Design Master Class. · Filling in the Blanks Use tool: Draw.io from google drive

Wu Guanyu
2022年12月28日読了時間: 1分


23. Theory about Level Design Mapping Part 3
This is the summary of Emilio Padulo's Level Design Master Class. · Concept Draft (Video Showcase) 1. Concept Draft Tools:...

Wu Guanyu
2022年12月28日読了時間: 1分


22. Theory about Level Design Mapping Part 2
This is the summary of Emilio Padulo's Level Design Master Class. · What goes in · Diagrams 1. What goes in · We know what our 5 OCRs...

Wu Guanyu
2022年12月28日読了時間: 1分


21. Theory about Level Design Mapping Part 1
This is the summary of Emilio Padulo's Level Design Master Class. · Questions 1. Questions · What is the goal of the Level? · What is the...

Wu Guanyu
2022年8月24日読了時間: 3分
20. Introduction to Mapping
This is the summary of Emilio Padulo's Level Design Master Class. · Online Grid Paper · Sketchup · Our Level 1. Online Grid Paper...

Wu Guanyu
2022年8月24日読了時間: 1分
Art Style List
Common Art Styles: · 2D · 2D Cutouts · 2D Mixed with 3D and vice versa · 3D · Anime · Artistic: hand-drawn, hand-painted, painterly style...

Wu Guanyu
2022年8月22日読了時間: 1分
19. Art Direction
This is the summary of Emilio Padulo's Level Design Master Class. · The Style · Creating your own style · Lighting · Colors · Color...

Wu Guanyu
2022年8月22日読了時間: 5分
18. Choosing our Dominant
This is the summary of Emilio Padulo's Level Design Master Class. · Dominants · Creating them · Single Dominant · Multiple Dominants ·...

Wu Guanyu
2022年8月22日読了時間: 2分
17.Story
This is the summary of Emilio Padulo's Level Design Master Class. · The Concept · Existing vs Non · Explicit · Implicit · The 4 W 1. The...

Wu Guanyu
2022年6月28日読了時間: 2分
16.References
This is the summary of Emilio Padulo's Level Design Master Class. · Collecting visual references · Architectural references · Environment...

Wu Guanyu
2022年6月28日読了時間: 2分
15.Features
This is the summary of Emilio Padulo's Level Design Master Class. · The unique touch · Visual · Technical · Gameplay · Story · World 1....

Wu Guanyu
2022年6月28日読了時間: 1分
14.Setting up our theme
This is the summary of Emilio Padulo's Level Design Master Class. · The Settings · Location · Theme 1. The settings · This is generally a...

Wu Guanyu
2022年6月28日読了時間: 1分
13.Our Concept
This is the summary of Emilio Padulo's Level Design Master Class. · Mind over matter · Soak up everything · Track your concept · Brain...

Wu Guanyu
2022年6月23日読了時間: 3分
12.Setting up our project
This is the summary of Emilio Padulo's Level Design Master Class. What process we are going to do? · The process: ① Going to start with...

Wu Guanyu
2022年6月23日読了時間: 1分
11.Goal of the project
This is the summary of Emilio Padulo's Level Design Master Class. · Portfolio Choice · Environment · Level 1. Portfolio Choice · When it...

Wu Guanyu
2022年6月23日読了時間: 1分
10.Introduction to Level Designer’s Workflow
This is the summary of Emilio Padulo's Level Design Master Class. Section Overview · Goal of the project · Setting up our project · Our...

Wu Guanyu
2022年6月23日読了時間: 1分
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