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9.Production Phases: It’s like a WOW Boss
This is the summary of Emilio Padulo's Level Design Master Class. · Pre-production · Production · Post-production 1. Pre-production ·...

Wu Guanyu
2022年6月23日読了時間: 2分


8.Game Audience: Catering to the main 4
This is the summary of Emilio Padulo's Level Design Master Class. · Bartle Taxonomy - Killers - Achieves - Socializers - Explores 1....

Wu Guanyu
2022年6月8日読了時間: 2分
7.Level Design Process Part 2
This is the summary of Emilio Padulo's Level Design Master Class. · Sound · Test 1 · Optimize · Cut Scenes · Polish · Test 2 · Fix 1....

Wu Guanyu
2022年6月8日読了時間: 2分
6.Level Design Process Part 1
This is the summary of Emilio Padulo's Level Design Master Class. · Concept · Rough · Build · Refine · Place · Create 1. Concept: ·...

Wu Guanyu
2022年6月8日読了時間: 2分
5.Mechanics: The Actions of a Player
This is the summary of Emilio Padulo's Level Design Master Class. · Definition · Examples · Physical – Mental – Control 1. Definition ·...

Wu Guanyu
2022年5月25日読了時間: 1分
4.Ingredients: Mixing up a Winning Formula
This is the summary of Emilio Padulo's Level Design Master Class. · Definition · How they’re used 1. Definition · An Ingredient is a...

Wu Guanyu
2022年5月25日読了時間: 1分
3.Game Design VS Level Design
This is the summary of Emilio Padulo's Level Design Master Class. · Types of Dcumentation · Game Designer Role · Level Designer Role 1....

Wu Guanyu
2022年5月23日読了時間: 2分
2.What is a Level Designer?
This is the summary of Emilio Padulo's Level Design Master Class. · Architect · Protector · Guide · Composer · Artist · Narrator 1. ...

Wu Guanyu
2022年5月17日読了時間: 1分
1. Introduction to Level Design
This is the summary of Emilio Padulo's Level Design Master Class. Section Overview · What is a Level Designer? · Game VS Level Design ·...

Wu Guanyu
2022年5月17日読了時間: 1分
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