top of page

Combat Design 1 - Enemy Develop Process

  • 執筆者の写真: Wu Guanyu
    Wu Guanyu
  • 2023年2月8日
  • 読了時間: 1分
ree
ree
ree
ree

The features of characters must be determined in the step one, to avoid the problems of unecessary modification in the next phases.

ree
ree

ree

The battle intensity is related to pacing.

If the hit point is improperly placed, players would be confused that if they hit the target precisely.


ree
ree

AI behavior tree will refine the behavior of characters → Purpose

ree
ree

Battle control will generally manage the cooperation of group attack, phase and frequency, etc.

ree

8.Tuning & Polish

ree

All the adjustments in the tuning phase must be accordance with the initial design.

ree


コメント


bottom of page