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  • 執筆者の写真Wu Guanyu

Combat Design 1 - Enemy Develop Process

The features of characters must be determined in the step one, to avoid the problems of unecessary modification in the next phases.


The battle intensity is related to pacing.

If the hit point is improperly placed, players would be confused that if they hit the target precisely.


AI behavior tree will refine the behavior of characters → Purpose

Battle control will generally manage the cooperation of group attack, phase and frequency, etc.

8.Tuning & Polish

All the adjustments in the tuning phase must be accordance with the initial design.



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